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Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:05 pm
by NothingIsOkay75
Alchemy Fight 4: From the ashes
Closer to alchemy fight 10 with how many times i tried to restart it on OmegaUpdate
Welcome to Alchemy Fight, the text based game with too many rules where you alchemize an item and then I crudely make a sprite for it and give it arbitrary stats. For the very high number of you who were never a part of the forum known as "Omega Update", made shortly after the fall of MSPA Forums Senior (F, rip in peace), you most likely have never heard of this game before, so let me explain the 3 main rules.
1. The game is cordoned into match, which are then cordoned into rounds.
One 'round' in the game is, in most basic terms, when all the players have alchemized an item, and used it. This will important for some item effects, probably. One 'match' in the game, on the other hand, is after the players defeat an entire wave of monsters. After a match has ended, the players will have an activity or two to complete before the next match begins.
2. Each alchemy process must include one "Pre-existing item".
This one sounds confusing, but stick in there. You guys will be given a list of items you have on hand. This list increases in volume each and every match, and will never decrease.
Your alchemy must use one of these items OR an item you or another player has alchemized this game. If you used a pre-alchemized item, your result with either be even more powerful, or much worse (High risk high reward).
3. You can die.
Each player starts with 200 health, and each enemy starts with a specific amount of health depending on their type and element. Your goal is obviously to kill these enemies, but sadly enough they have a very similar goal, to kill you. If your health drops to 0, something bad will happen. This hasn't happened before, but there's no promise it won't ever. Luckily, you can alchemize armor or even healing items to help alleviate this worry need-be, so don't get too scared.
4. And finally, rules on alchemization
Speed round on rules within rules. No more than 3 items at a time. You only
need to use a predetermined item as ONE of your 2-3 items, the other ones can be whatever you wish. Keep it to one alchemization per round. And finally, no living people, but animals are okay to use.
Player 1 wrote:I alchemize Repressed Daddy Issues || Ghostbusters (2018), and I attack the Bec Noir
You created John Homestuck
What a lad...
You attack with his massive teeth, dealing 9999 damage to the Bec Noir
Player 2 wrote:I alchemize Fake Emo Issues && The Letter W, and I attack the Bec Noir
You created Rose Homestuck
What a gal...
You attack with her stonk needles. You do 9999.1 damage to the Bec Noir.
Player 1: 200hp
Player 2: 200hp
~~~~~~~~~~~~~~~
Bec Noir:
hp
Let's start!
For match #1, you'll be fighting
Shale Imp - 55hp
Caulk Imp - 60hp
Amber Imp - 70hp
Starting Items:
- Tux
- Playing Card Set (Or any specific cards within)
- Six Sided Die (2)
- Sickle
- Garfield Takes the Cake (1982)
Re: Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:16 pm
by BrobyDDark
I alchemize Garfield Takes the Cake (1982) || Six Sided Die (2), and attack Shale Imp
Re: Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:20 pm
by JakeMorph
I alchemise the four aces from the playing card set && Sickle || Six Sided Die, and attack the shale imp.
Re: Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:23 pm
by calamityCons
I alchemize Garfield Takes the Cake (1982) && Sickle || Tux and defend against the imp
Re: Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:23 pm
by NothingIsOkay75
(I find it important to mention you guys only have to use ONE of the pre-determined items. Your other item or two can be whatever you feel like.)
Re: Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:25 pm
by calamityCons
In that case, I would like to change/add to my alchemization.
I alchemize the Deck of Cards (Spades only) && Broom && Kitchen Knife and equip the ensuing weapon.
Re: Alchemy Fight Redux
Posted: Tue Nov 26, 2019 10:33 pm
by SinkingSailor
Deck of Cards && Chaos Card (The Binding Of Isaac), random imp attackage
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 10:03 am
by egg
I alchemize the SICKLE || Shitty Wizard Figurine && Six Sided Die (2) and attack with the following result.
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 3:38 pm
by aspiringWatcher
(DICE || PLAYING CARDS) && Kitchen Broom, attack the Amber Imp.
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 8:35 pm
by NothingIsOkay75
BrobyDDark wrote: ↑Tue Nov 26, 2019 10:16 pm
I alchemize Garfield Takes the Cake (1982) || Six Sided Die (2), and attack Shale Imp
Congrats! You create the Garfield™: Build your Own Strip Dice™.
Find your subjects and a word of inspiration, and one day you could be just like Jim Davis.
After creating a hilarious comic about the funny orange cat hating Mondays, you manage to trip the Shale Imp on them, dealing 2d6 (5) damage.
JakeMorph wrote: ↑Tue Nov 26, 2019 10:20 pm
I alchemise the
four aces from the playing card set && Sickle || Six Sided Die, and attack the shale imp.
You made the 2d Suits.
As thin as a playing card, doing as much damage as a Fireball
You slash the Shale Imp for and impressive 8d6 (30) damage.
calamityCons wrote: ↑Tue Nov 26, 2019 10:25 pm
In that case, I would like to change/add to my alchemization.
I alchemize the Deck of Cards (Spades only) && Broom && Kitchen Knife and equip the ensuing weapon.
You alchemize the Spade
Finally, just what you were looking for to complete your playing card guard costume from Alice in Wonderland.
You stab the (Randomly chosen) Caulk Imp, doing 25 damage, and leaving them Bleeding
SinkingSailor wrote: ↑Tue Nov 26, 2019 10:33 pm
Deck of Cards && Chaos Card (The Binding Of Isaac), random imp attackage
You somehow make the Deck Of Many.
It looks like someone scratched out [REDACTED] at the bottom of the case.
Once a round, you can choose to pull one of twelve cards from the deck randomly as well as do your alchemization. The cards effects vary from helpful to not so much, so choose wisely.
egg wrote: ↑Wed Nov 27, 2019 10:03 am
I alchemize the SICKLE || Shitty Wizard Figurine && Six Sided Die (2) and attack with the following result.
You create the 2(d)Sickles
Half the size, twice the sickle.
You use the two sickles to slash at the (randomly decided) Amber Imp for 10 damage each (20)!
aspiringWatcher wrote: ↑Wed Nov 27, 2019 3:38 pm
(DICE || PLAYING CARDS) && Kitchen Broom, attack the Amber Imp.
Finally, you alchemize the Ace of Pains
Perfect for white water rafting, if you're short a paddle.
You bap the Amber Imp on the head for 3d6 (15) damage!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Current HP totals
Shale Imp - 20hp
Caulk Imp - 35hp Bleeding!
Amber Imp - 35hp
The Imps attack one of you each! Well, the first three of you at least, they are outnumbered after all.
BrobbyDDark - 195hp
JakeMorph - 194hp
calamityCons - 193hp
SinkingSailor - 200hp
Egg - 200hp
aspiringWatcher - 200hp
Remember, you can now use any of these items in your alchemizations from now on instead of (or along with) a starting item. Have fun!
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 8:38 pm
by BrobyDDark
Alchemize Deck of Many Cards && Garfield™: Build your Own Strip Dice™, cause chaos at Shale Imp
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 8:58 pm
by egg
Ace of Pains && Spade || 2D Suits, attack the Shale Imp!
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 9:04 pm
by aspiringWatcher
Alchemize TUX || SIX-SIDED DIE and ACE OF PAINS && GARFIELD™: BUILD YOUR OWN STRIP DICE™'s object die.
If the result of the second alchemisation is a weapon, attack the caulk imp with it.
If the result of the first alchemisation is an outfit, put it on; if it's a weapon (and the first alchemisation doesn't create one) bap the caulk imp with it.
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 9:06 pm
by JakeMorph
I alchemise the tux && Garfield™: Build your Own Strip Dice™ and wear it.
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 10:40 pm
by calamityCons
I just wanna stab the Caulk imp with the SPADE again please <3
Re: Alchemy Fight Redux
Posted: Wed Nov 27, 2019 10:59 pm
by SinkingSailor
Pickaxe || Spade && 2d Suits, and also use the deck of many. not gonna lose out on a bit of risk
Re: Alchemy Fight Redux
Posted: Thu Nov 28, 2019 9:57 pm
by sumiwrecko
I do Kitchen Knife && Playing Cards (Diamonds) and stab the Amber Imp with the result
Re: Alchemy Fight Redux
Posted: Fri Nov 29, 2019 5:37 pm
by NothingIsOkay75
BrobyDDark wrote: ↑Wed Nov 27, 2019 8:38 pm
Alchemize Deck of Many Cards && Garfield™: Build your Own Strip Dice™, cause chaos at Shale Imp
You create the Copper Hextet
Six to the Sixth.
Once a round, you can choose to roll the dice (literally!) and get a random result from their garfield enchanted powers! This will take up entire turn for you though , so if you do so you won't also be able to alchemize.
egg wrote: ↑Wed Nov 27, 2019 8:58 pm
Ace of Pains && Spade || 2D Suits, attack the Shale Imp!
You make the Concupiscent Vacillation.
Jegus, that's a mouthful.
You bap the Shale Imp on the head for 15 damage!
aspiringWatcher wrote: ↑Wed Nov 27, 2019 9:04 pm
Alchemize TUX || SIX-SIDED DIE and ACE OF PAINS && GARFIELD™: BUILD YOUR OWN STRIP DICE™'s object die.
If the result of the second alchemisation is a weapon, attack the caulk imp with it.
If the result of the first alchemisation is an outfit, put it on; if it's a weapon (and the first alchemisation doesn't create one) bap the caulk imp with it.
While I appreciate the gumption, please keep it to one alchemization per round. No penalization or anything, just try not to do it again. Picking random alchemization....
You alchemize the Portable Wardrobifier.
For looking fly on the fly.
As the tuxes are made mostly from flexible plastic, you gain +3 armor.
JakeMorph wrote: ↑Wed Nov 27, 2019 9:06 pm
I alchemise the
tux && Garfield™: Build your Own Strip Dice™ and wear it.
You create the Garfield™ Brand Fur-suit.
You CANNOT forget that dash.
You don your sizable cosplay, gaining +2 armor.
calamityCons wrote: ↑Wed Nov 27, 2019 10:40 pm
I just wanna stab the Caulk imp with the SPADE again please <3
You do that <3
Now slightly dulled from battle, you stab the Caulk Imp for 15 damage, and extend the bleed effect.
SinkingSailor wrote: ↑Wed Nov 27, 2019 10:59 pm
Pickaxe || Spade && 2d Suits, and also use the deck of many. not gonna lose out on a bit of risk
You make the Mattock Shuffle
2 for 1 special.
You pick the (randomly determined) Amber Imp in the head for 25 damage
You also pull a card from the Deck of Many... You draw The Knight. The card disappears and you gain a permanent +5 armor!
sumiwrecko wrote: ↑Thu Nov 28, 2019 9:57 pm
I do Kitchen Knife && Playing Cards (Diamonds) and stab the Amber Imp with the result
Finally, you alchemize the Jack of Diamonds
Venezuelan research scientist Humberto Fernández-Morán Villalobos must be rolling in his grave right now...
You shiv the Amber Imp in it's side for the rest of it's health.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Current HP totals
Shale Imp - 5hp
Caulk Imp - 15hp Bleeding!
Amber Imp - DEAD
The remaining imps go crazy with anger, releasing a flurry of (weak) blows on you all.
BrobbyDDark - 192hp
JakeMorph - 192hp
calamityCons - 190hp
SinkingSailor - 200hp
Egg - 197hp
aspiringWatcher - 199hp
sumiwrecko- 197hp
Schedule update: You can expect up until next tuesday a post every other day probably, but after that expect closer to every 3rd day. This is mostly in my free time.
Re: Alchemy Fight Redux
Posted: Fri Nov 29, 2019 5:51 pm
by calamityCons
You're doing a great job and I'm enjoying this thread immensely!
I stab the Caulk Imp again with the Spade, then I alchemize the GARFIELD BRAND FUR-SUIT && SPADE and wear the result.
Re: Alchemy Fight Redux
Posted: Fri Nov 29, 2019 6:21 pm
by egg
Concuspiscent Vacillation && Jack of Diamonds, finish off Shale Imp.