A proposition for the state of Homestuck's narrative (or how Skaia is to blame for it all)
Posted: Sun Dec 15, 2019 9:44 pm
Hello, hello, thank you for clicking on this thread and reading this, my name's Ashley. I've been "studying"/"researching" Homestuck for... about 2 years, coming up at 3, and I've come to an interesting conclusion of sorts regarding all of it.
I would like to preface this by saying that this is not a complete analysis of Homestuck as a phenomenon or any sort of objective truth regarding it, this is only an epiphany that I have had not too long ago which I would like to share. There are multiple avenues to analyze Homestuck, and mine is lacking where others' analysis might flourish in. Keep this in mind as you read what I wrote, you might be able to locate discrepancies and opportunities to build upon what I've discovered.
Now, without further ado, let's get to this.
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Let's start with a small detour. Say I'm making a story based on... I don't know, Super Mario Bros. (1985). How would I define the motivations of each character?
The dragon, Bowser, wants to rule the Mushroom Kingdom, the princess, Peach, wants to be rescued, and the hero, Mario, wants to rescue Peach.
These motivations are simple and effective enough that, if this is a relatively normal story where Bowser gets defeated at the end (and Mario sets out on his quest at the beginning), then regardless of what events and circumstances I add in the middle of this story, the motivations will remain (they can be expanded upon and be put under new contexts, but they won't change).
Now, Homestuck. In it, as I'm sure you know, Skaia is something (more on that later) which is intrinsically connected to all of SBURB, all of the setting, and most characters, antagonists or otherwise. It is the core of the system which governs a level below the highest possible (the authorial, that is), and thus, owed quite some importance. And, as I'm sure you also know, it is source of discontent for some characters, particularly Rose and Jade, throughout the earlier acts of the comic, more pronouncedly with Rose breaking her own planet in order to acquire answers in how to break SBURB.
Skaia is then, portrayed as an entity, with defined goals and characteristics, capacities and limitations. It cannot act directly if not through manipulating time-travelling portals, and everything else is dependant on the characters' ties to Skaia and the system it has constructed throughout the non-linear timeline of Paradox Space.
This is all par for the course for any story, Rose is out and about (later playing right into Doc Scratch's hand), Jade is (later on) betrayed by Skaia, but then, a departure happens. Following into Act 6, this aspect of Skaia's agency and this very defined set of characteristics and capacities is wholly abandoned. This departure would be an otherwise normal entry in the varied list of things that Homestuck left off as it developed given its nature. However, what makes this change so important is the importance that Skaia got before this.
One small detour to contextualize why this is so important. I will advise, there is a small spoiler here about what I'll discuss, the Berserk manga. It will probably not change how you perceive the manga should you read it, but it's there, so fair warning just in case.
Back to Homestuck, this is why Skaia being forsaken as an entity is such a significant event, because now Skaia has morphed from being an entity that could be addressed and/or confronted to a mere constant of the setting and the narrative of Homestuck. This alters the "mood" of Homestuck proper, because now this insurmountably powerful entity has now ingrained itself within the things you don't dare question, you might not have even noticed its existence come Collide, but it is there, and every single character, antagonist and otherwise, is within its grasp, and firmly so! I would wager that Skaia is not even mentioned once throughout the Epilogues (if someone can verify this for me, I'll edit this section accordingly) (it has been mentioned, please disregard this bit, and thanks for the information ), but even so, its influence is there. And this changes the reader's idea of what Homestuck is.
And you want to know what's more terrifying? This lack of addressing means that not even the creative team (and this includes Andrew Hussie himself) on What Pumpkin is aware of this fact anymore! It took me 2 years to finally reach this conclusion! And I would like to preface my next statements by saying that in no way do I intend to attack or defame any of the very skilled workers of What Pumpkin Incorporated, as I am sure that they are hard-working and talented individuals. Please, for the love of FUCK, do not get this thread locked with petty bullshit. I spent a couple of hours+ writing this.
However, the creative team, by neglecting Skaia, creates an unintentionally depressive and hopeless situation with Homestuck, and the only way they could possibly address it is by acknowledging Skaia. Again, this isn't to say this neglect is conscious, it's just that the team is operating under the exact same set of assumptions that everyone and their sprites on the community are running on (some things don't change, John Egbert stays a Breath player regardless of timeline or state of being, and Skaia existing doing "whatever Skaia does lol" has entered that master list).
I wonder then that, is it any wonder that the premise of the story itself is bleak and we're having to rely on post-canon content to get our "fix"? That we have to wait for Pesterquest to finally see that 4-way beta kid conversation that we were hoping for throughout the whole of Homestuck?
It's certainly doable that the situation can stay for however long with a passionate community, but I posit a far better solution that not only would make the story engaging for any (including newcomers) and all, but even put Homestuck back on the spotlight of the Internet mainstream: Make Skaia a notorious entity again, split good and bad guys accordingly (not protags/antags, important distinction there). This would be more than enough to build upon with the people on deck working on Homestuck and generate engagement and hype (again, these people are incredibly talented and skilled, this I have no doubt) from the whole of the fandom. Which, again, isn't to say that anything needs to be forsaken, we can still have our Junes and AUs and headcanons and post-canons, such a shift would be minimal on the surface, but it would be enough to completely change the perception of the story, and it would be fundamental for the long-term of Homestuck.
------------
So, tell me what you guys think. Is there anything you think that I missed/got wrong in my analysis? Is there anything you feel could be added to this? I know Classpectanon has a killer theory on Skaia being a meme virus of sorts, so you can reasonably add that to my research, and I recommend you guys check that out, it's great. Any feedback is very much appreciated!
I would like to preface this by saying that this is not a complete analysis of Homestuck as a phenomenon or any sort of objective truth regarding it, this is only an epiphany that I have had not too long ago which I would like to share. There are multiple avenues to analyze Homestuck, and mine is lacking where others' analysis might flourish in. Keep this in mind as you read what I wrote, you might be able to locate discrepancies and opportunities to build upon what I've discovered.
Now, without further ado, let's get to this.
------------
Let's start with a small detour. Say I'm making a story based on... I don't know, Super Mario Bros. (1985). How would I define the motivations of each character?
The dragon, Bowser, wants to rule the Mushroom Kingdom, the princess, Peach, wants to be rescued, and the hero, Mario, wants to rescue Peach.
These motivations are simple and effective enough that, if this is a relatively normal story where Bowser gets defeated at the end (and Mario sets out on his quest at the beginning), then regardless of what events and circumstances I add in the middle of this story, the motivations will remain (they can be expanded upon and be put under new contexts, but they won't change).
Now, Homestuck. In it, as I'm sure you know, Skaia is something (more on that later) which is intrinsically connected to all of SBURB, all of the setting, and most characters, antagonists or otherwise. It is the core of the system which governs a level below the highest possible (the authorial, that is), and thus, owed quite some importance. And, as I'm sure you also know, it is source of discontent for some characters, particularly Rose and Jade, throughout the earlier acts of the comic, more pronouncedly with Rose breaking her own planet in order to acquire answers in how to break SBURB.
Skaia is then, portrayed as an entity, with defined goals and characteristics, capacities and limitations. It cannot act directly if not through manipulating time-travelling portals, and everything else is dependant on the characters' ties to Skaia and the system it has constructed throughout the non-linear timeline of Paradox Space.
This is all par for the course for any story, Rose is out and about (later playing right into Doc Scratch's hand), Jade is (later on) betrayed by Skaia, but then, a departure happens. Following into Act 6, this aspect of Skaia's agency and this very defined set of characteristics and capacities is wholly abandoned. This departure would be an otherwise normal entry in the varied list of things that Homestuck left off as it developed given its nature. However, what makes this change so important is the importance that Skaia got before this.
One small detour to contextualize why this is so important. I will advise, there is a small spoiler here about what I'll discuss, the Berserk manga. It will probably not change how you perceive the manga should you read it, but it's there, so fair warning just in case.
Spoiler
Show
In Berserk, you have the protagonist, Guts, and the antagonist, Femto, but then you have the Idea of Evil, an entity which Femto is ultimately subordinated to. This is a small detail introduced in a chapter that is no longer in circulation by express order of the author, and the reason why this is can be ascertained quite quickly: It changes your perception of the story, because otherwise, the antagonist would appear to be powerful, but not impossible to beat! But! With the introduction of the IoE, you have the definition of an entire system wherein the character is in and cannot escape, governed by an entity. Only hearing about it would be enough to paint a picture of what Berserk is if you haven't read it: It's a story of a character in a hopeless situation.
And you want to know what's more terrifying? This lack of addressing means that not even the creative team (and this includes Andrew Hussie himself) on What Pumpkin is aware of this fact anymore! It took me 2 years to finally reach this conclusion! And I would like to preface my next statements by saying that in no way do I intend to attack or defame any of the very skilled workers of What Pumpkin Incorporated, as I am sure that they are hard-working and talented individuals. Please, for the love of FUCK, do not get this thread locked with petty bullshit. I spent a couple of hours+ writing this.
However, the creative team, by neglecting Skaia, creates an unintentionally depressive and hopeless situation with Homestuck, and the only way they could possibly address it is by acknowledging Skaia. Again, this isn't to say this neglect is conscious, it's just that the team is operating under the exact same set of assumptions that everyone and their sprites on the community are running on (some things don't change, John Egbert stays a Breath player regardless of timeline or state of being, and Skaia existing doing "whatever Skaia does lol" has entered that master list).
I wonder then that, is it any wonder that the premise of the story itself is bleak and we're having to rely on post-canon content to get our "fix"? That we have to wait for Pesterquest to finally see that 4-way beta kid conversation that we were hoping for throughout the whole of Homestuck?
It's certainly doable that the situation can stay for however long with a passionate community, but I posit a far better solution that not only would make the story engaging for any (including newcomers) and all, but even put Homestuck back on the spotlight of the Internet mainstream: Make Skaia a notorious entity again, split good and bad guys accordingly (not protags/antags, important distinction there). This would be more than enough to build upon with the people on deck working on Homestuck and generate engagement and hype (again, these people are incredibly talented and skilled, this I have no doubt) from the whole of the fandom. Which, again, isn't to say that anything needs to be forsaken, we can still have our Junes and AUs and headcanons and post-canons, such a shift would be minimal on the surface, but it would be enough to completely change the perception of the story, and it would be fundamental for the long-term of Homestuck.
------------
So, tell me what you guys think. Is there anything you think that I missed/got wrong in my analysis? Is there anything you feel could be added to this? I know Classpectanon has a killer theory on Skaia being a meme virus of sorts, so you can reasonably add that to my research, and I recommend you guys check that out, it's great. Any feedback is very much appreciated!