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Was Gameover heading to a Blackout?
Posted: Thu Jul 23, 2020 1:36 am
by thorondraco
Okay.
So from what pesterquest showed us, retcon powers can 100% create a paradox that destroys paradox space as we know it, known as a Black out. Of course we have no idea what a black out actually entails. Is it all gone or is it some in universe thing like the Void eating paradox space? Everything returned to what it once was.
Either way, that possiblity leaves a big old question of if Game over was in fact heading to a blackout. The loop was completely broken and everything was a static mess. While we know part of it was from the 'special stardust' it might have been a side effect rather than the actual cause.
Its possible that John's powers were the center of all this and Aranea knew something everyone else was not privy too. But things went off the rails as she was unable to create the effects she needed and was killed in the process, leading to game over.
And because of that, had Terezi not barged in half dead and headbutted john, Everything would ahve been lost for John had given up.
Re: Was Gameover heading to a Blackout?
Posted: Thu Jul 23, 2020 6:47 am
by mightyhydrator
>and Aranea knew something everyone else was not privy to
I think assuming that somebody knows something that not even the reader knows about is kind of faulty. Like, we have no reason to believe that what Aranea did wasn't purely something she did to feel good about herself with a justification of fighting evil. Besides, the GO situation was the same as the Davesprite situation: an outside influence breaks the timeloop, prompting a time traveler to go back and prevent that influence from causing effect, the process itself being part of the loop.
Also, the static was definitely purely the special stardust. Even when we were seeing it that's what everyone should have been thinking, and then it was blown out of the cartridge when John played the wind, after which there were no glitches.
Re: Was Gameover heading to a Blackout?
Posted: Thu Jul 23, 2020 12:27 pm
by luigi
Thorondraco at it again with a big brain moment
Re: Was Gameover heading to a Blackout?
Posted: Thu Jul 23, 2020 2:07 pm
by Shitpost Lizard
I don't think anything in PQ necessarily relates to how the comic operates proper, because it's basically just Fanfic World.
It's AU fluff.
Re: Was Gameover heading to a Blackout?
Posted: Thu Jul 23, 2020 4:46 pm
by thorondraco
Shitpost Lizard wrote: ↑Thu Jul 23, 2020 2:07 pm
I don't think anything in PQ necessarily relates to how the comic operates proper, because it's basically just Fanfic World.
It's AU fluff.
It sorta does. Its why the reader at the end had to try and undo what he did. He was literally overwritting homestuck itself with his fanfic wold. So he isolated the timeline he created form the erst of reality, like Candy was while putting things back in their proper place.
He basically had to create a loop. The chaos starts and he undoes the trigger.
Re: Was Gameover heading to a Blackout?
Posted: Thu Jul 23, 2020 5:13 pm
by thorondraco
mightyhydrator wrote: ↑Thu Jul 23, 2020 6:47 am
>and Aranea knew something everyone else was not privy to
I think assuming that somebody knows something that not even the reader knows about is kind of faulty. Like, we have no reason to believe that what Aranea did wasn't purely something she did to feel good about herself with a justification of fighting evil. Besides, the GO situation was the same as the Davesprite situation: an outside influence breaks the timeloop, prompting a time traveler to go back and prevent that influence from causing effect, the process itself being part of the loop.
Also, the static was definitely purely the special stardust. Even when we were seeing it that's what everyone should have been thinking, and then it was blown out of the cartridge when John played the wind, after which there were no glitches.
The static effect was used in pesterquest too.
Thing about a story, as a guy who is inspired to make one, is that you can completely recontextualize an incident. Think hussie did that a lot actually.
At the point ti started, it could be seen as retcon just being 'part of the narrative'. Though several times John and others stated he was out of line. At this point with all we know, John had likely VERY much changed the in unvbierse course of the story.
Homestuck's meta doesn't really go into 'our world' exactly. The meta is an in universe element from all i've seen at least. So while yes Hussie in the real world wrote it like that, hussie in universe probs didn't.
It also fits a few odd things Aranea could do. She claimed to be able to sense emotions, but it is more like she could sense the thoughts of others. Or perhaps she litreally knew those thoughts. And her ability to control people was super extensive, well beyond Vriska or anyone else.
Saying that, what if ARanea had gained the 'ultimate self' during her time in the dream bubbles? But was unable to do jack shit with them cause she was dead, not 'a part of the story anymore'. And thus used the events present to try and take over the story.
If you look at her dialogue about what she was gonna do, it really sounds like she was trying to take over the story itself, like Dirk has now.
Re: Was Gameover heading to a Blackout?
Posted: Fri Jul 24, 2020 6:39 am
by mightyhydrator
thorondraco wrote: ↑Thu Jul 23, 2020 5:13 pm
The static effect was used in pesterquest too.
Thing about a story, as a guy who is inspired to make one, is that you can completely recontextualize an incident. Think hussie did that a lot actually.
I am not going to talk about other stuff as that's a conversation I have my thoughts on and don't want to get into, but it doesn't really matter what was in Pesterquest. Homestuck showed us that special stardust is the cause of the static. If Pesterquest made it seem like it was another cause, that's a retcon (in the traditional sense), and one that makes zero retroactive sense. Like, glitches showed up once ACT 6 ACT 6 Intermission 1 started, which was
way after any possible split you can ascribe to John's powers before he showed up again, and the A6A6 intermissions are specifically breaks from Caliborn's narrative control and are only found in the cartridge (speaking diegetically).
Not every recontextualization is good, not always done good, and sometimes has no place being written.