Point of Discussion starts below this line of text, leave if you don't want spoilers people... seriously
![Cal :cal:](./images/smilies/cal2.gif)
For me, two routes really got to me
- Dark Carnival (Karako ??? End)
- Robo Nihkee (Nihkee Bad End #2)
I chose two, you can choose however many you want just discuss some of the routes.
Dark Carnival
Karako's ending (Allow him to attack the Highbloods)
I'm not sure whether this is a good or a bad ending as you make friends with Karako technically and it doesn't seem like most of the bad ends, this is however I'm sure not the 'canon' ending as MSPAR and Karako both die.
This ending was really out of the blue for me. It was really strongly written. MSPAR just allowing Karako to go at them and the fight that ensues. For some reason seeing MSPAR and Karako go through that suffering and painful deaths really got to me emotionally. Especially when MSPAR got up to fight again, a battle he knows he will never win and attacks them in the name of Karako, the ending felt very heavy and I needed a serious break after this one.
Robo Nihkee
Nihkee's Bad End #2 (Hesitate to accept her offer to help)
This is in the later stages of the game and like many of those routes, got heavy. For once it wasn't really related to the actual choice of the route itself but, seeing MSPAR slowly realize he might've chosen wrong and how everything is technically useless, and seeing that river scene really put a stop in my tracks.
This is probably the route that changed my thoughts of the game and MSPAR as something more than a just a mockery of Dating Simulators and a few heavy routes. This is the one that really got me to feel as if MSPAR instead of being just a faceless person to reflect on, was really becoming his own character and being and that the stories presented were feeling and becoming more feels heavy.